Again, a post of graphics features. I've delayed the coding of 'game things' mainly because now I'm not sure wether Antares will be a trading game or a simple combat space simulator. Also I'm considering rewriting the engine to OpenGL 3.2 so it doesn't get obsolete in a few years. It seems a though task.
Anyway, the new features are atmospheres and object shadows over the planets.
Atmospheres are rendered by pure raycasting, while object shadows are done by drawing the object with a special matrix that project the vertices on a plane, and a simple darkener shader.
Picture time!
This picture shows the ship landed on a Venus-like moon. The atmosphere is yellow and you can see the gas giant. You can also see the ship shadow on the ground.
This is an arid (Mars-like) planet seen from space
Another view of an arid planet
Another one, almost on sunset
Landed in an Earth-like planet
Space view of Earth-like planet
A closer view
Zoomed view of a moon of Earth-like planet from surface
A view of the ship at few meters altitude, you can see the shadow
A sunset
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cool stuff.
ReplyDeletethanks mbien
ReplyDeleteSi quieres una idea para el modo de juego de Antares te recomiendo esto: http://en.wikipedia.org/wiki/Starflight
ReplyDeleteC'mon, Alex, you know the game is opensource. In fact I uploaded it to Sourceforge for you.
ReplyDelete@Anonymous: Parece chulo, pero creo que los rpg no me van mucho. Me gustaria hacer algo mas tipo exploracion y combate.
ReplyDeleteHi! This blog has moved to http://yombo.org, thanks for commenting!
ReplyDelete